After Months animating only "products" in 3D, finally im returning to character Animation, now Im trying a lot of new things, Finally I moved to Max 2012 with Vray 2, so I can make better skin materials. Im making advanced Facial Rigging, so the animation is more fluid (In Warrior Of the Portal I only used traditional morph for the faces. So the movement is limited)
Im trying to going back to my projects, so probably one will be released at the en of 2012, and other two will be released in 2013. All with 3D animation
XXXX1234
that faci is going to give me nightmares 4 life.
O-O`
Osuka
hahahaha, you need to see it rendered with the hair, eyes and other materials haahaha